I need a cover for the rulebook associated with the counters and rules that I have designed. The title of my supplement is “Barbarians at the Gate”. Artist should visit the Steve Jackson Games website to gain some familiarity with the game and the various tank designs already in existence. Some good starting points would be the following links:
The last link depicts the ‘Galahad’ GEV; GEV stands for Ground Effect Vehicle and represents a fast moving, moderately armed manned unit. The two new units in my supplement are based off this design. The first (and most popular) one is a Heavy GEV; it should look very similar to the GEV depicted, only it has two main cannon in front as opposed to one. The second new unit in the game is a Missile GEV; instead of the front mounted cannon, it carries a missile launcher capable of launching many missiles at an enemy tank.
The premise of the game is that the world is engaged in a massive war; large cybernetic tanks rule the battlefield (think Keith Laumer’s “Bolo” series). These massive tanks are called Ogres, and can destroy scores of manned ‘normal’ tanks before they succumb. There are a variety of factions controlling the planet, the two largest being the North American Combine and the Paneuropean Federation. My supplement brings counters for three new groups: The Vatican Guard, the Sons of Old Nassau and the Anarchist Relief Front. The Vatican Guard is an elite fighting force of the Vatican, with primary colors of purple trimmed with gold. The Sons of Old Nassau are a mercenary regiment with ties to Princeton, using tiger-striped livery. The Anarchist Relief Front is a splinter group off the Paneuropean Federation led by a charismatic Captain Megan Grace as she fights to defend the populace in a war torn countryside. Her vehicles are emblazoned with a pink “A” in a circle.
I think the Heavy GEV should figure prominently somewhere; it is the defining new unit in the set. If you chose to use the Missile GEV, I hope you can come up with a better-looking missile rack than the one on the game counter! Definitely feel free to use artistic license here... Additionally, I think the Vatican Guard should be the dominant faction depicted, in that it is the premier force. This is not to say the others can't be present, if it works...there can be combat between any of these factions. Whether there is only one vehicle or more than one is up to you. The book will have a back cover too, so the art can wrap around if that's helpful. Or the back can just be a solid color with writing on it. Whatever works. It will be a standard 8.5x11 size. One idea would be to have on the back cover a silhouette or distant image of an Ogre, either destroyed or whole, on a battlefield that wraps around from the front. Despite this supplement being about the conventional units of these forces, the Ogre is THE namesake of the game and the premier unit.
As an aside, I personally don't envision the livery of the actual combat units to be as brightly colored as the game counters depict. I always figured the counters were more of a holographic representation of the battle in a commander’s suite, and not the true units. Certainly the colors are chosen so that they represent the units in question, but I would think an actual Vatican Guard tank would be more neutral (olive, tan, steel, whatever) with purple and gold trim or insignia. Likewise for the rest of the units (my backstory for Capt. Grace has her emblazoning her "liberated" GEV with pink, not dousing it...). But I'm interested in your vision as well... The tanks may be brightly colored if it works for the art.
Writing on the front should include the title (Barbarians at the Gate) and subtitle (A supplement for Ogre Designer’s Edition). The placement of both is left to the needs of the artist. The back needs to have the following text:
“Barbarians at the Gate is a supplement for Ogre Designer’s Edition.
It consists of four counter sheets with three different factions in the world of Ogre plus a booklet with the corresponding rules as well as scenarios. Included in the set are two sheets of Vatican Guard conventional units; two sheets of conventional units representing the “Sons of Old Nassau” mercenary regiment; and finally, there are four different types of GEV units on the sheets representing the Anarchist Relief Front.
Unique features of this expansion include:
• Counters of the three factions in appropriate colors:
o Purple with gold trim depicting the Vatican Guard
o Black and orange tiger stripes (plus the “White Tigers”) representing the Sons of Old Nassau regiment
o Pink GEVs for the Anarchist Relief Front
• Two new GEV units for all three factions: the Missile GEV & the Heavy GEV!
• Heavy Weapon Teams for both the Vatican Guard & the Sons of Old Nassau.
• “White Tiger” infantry counters and rules as an “elite” cadre.
• Pikemen (Ogre Mk I) for both the Vatican Guard & the Sons of Old Nassau.
• A new terrain hex overlay for Rapids/Breakers on waterways… (GEVs beware!)”
I have attached files of some line art for the two new units, as well as images of regular GEVs used on the game counters for the three factions. Please note the logos on the vehicles and on the powersuits.